Beer Bomb Instructions A game of fierce skill in the land of the very high buzz. You're going to need two card tables, ping pong balls, and of course, beer. Set up the card tables on opposite sides of a room, the farther apart, the greater the challenge. Place a cup of beer on the far table for each player. Each player takes turns bouncing a ball off the near table trying to land the ball in the cup on the far table. If a player bounces a ball that does not make it to the opposite table, that player must drink from his/her beer. If a player is successful in landing the ball in an opponents cup, the opponent must immediately bounce a ball into the cup of the successful player. If unsuccessful in the match, that person must drink the entire cup of beer with the ball in it. But, if the challenger is successful, the first player must drink his entire beer. If you ever land the ball in your own cup, you must drink the entire beer with the ball in it. Beer Pong Instructions -------------------------------------------------------------------------------- Just like ping-pong, this can be played either in singles or doubles. Supplies: players, beer, and a ping-pong table (or make your own, described later). Each player fills a cup with beer and places it one paddle-width from the end of the table, in the center (or a paddle-width from the side for doubles). Hitting your opponent's cup earns you a point and requires the opponent to sip (5 sips to a cup). If you get the ball in your opponent's cup, you are awarded 5 points and the opponent must drink whatever remains in the cup (excluding the ball). No player may touch the ball prior to its hitting the table or a cup; if the ball hits a cup before hitting the table, it remains in play even after a single bounce on the table. A player may attempt to save a point after the ball hits a cup by returning it (provided of course the ball has bounced no more than one time). Multiple hits count only as a single point (exception: a ball hitting a cup and then bouncing inside the cup, or inside the partner's cup, counts as a 5-point inside-the-cup "poofter"). A number of house rules are common - knocking a cup over is grounds for a penalty chug (but no points); ball may not be "auto-returned" via a fortuitous bounce off the cup, etc. The trajectories of the volleys should be high arcs, to keep things civilized (and to maximize your chance at a poofter). Travel hints: Beer pong nets can be created using some string, two chairs, and three or four paper towels. Caps Instructions -------------------------------------------------------------------------------- Number of players: minimum of two Equipment: at least two cups (standard keg cups work great) as many bottle caps as you can get a hold of water beer The game: Players sit approx 10 feet from each other on the floor (depends on the size of the room and the skill of the players). Players alternately flip the bottle caps at each others goal - the cup, which is filled about half way with water (this prevents caps from popping out). If a player makes a shot he scores one point; however the opposing player is allowed the chance to "cancel" the point by making his next shot. If the opposing player misses his cancel shot he is required to take one drink (we generally equate six points to one 12oz beer - no milking). If the opposing player makes his cancel shot, no points are immediately scored. Player one shoots again and if he misses he must drink once (no points). If he makes his second shot it is once again up to player two to cancel - if he misses he drinks twice, if he makes then player one must make or else drink twice. This can go on to the point where a player must chug his whole beer before he can shoot again - only one point is awarded, though. The only other rule is that any ricochets are worth two points (i.e. a bounce off the floor, or a thigh, or the wall. To cancel, player two must ricochet his cap also. If he just makes a normal shot he cancels out one of the two points and must take a drink. Games generally go to 15 and you must win by two. We have played this with as many as four people to a team, or if your room is large enough you can spread individuals into various formations for individual play. This game was originally played with your beer in the cup that was being shot at - it got pretty disgusting - use the water method. Not only did beer get all over the carpets/floors but whatever was on the carpets/floors got in your beer. Catch Instructions Rules : Get a large mixed group together and go off to some grassy spot. Take a ball or suchlike and as much hooch as you can carry between you. Form a vague largeish circle and stick the booze in the middle, then just throw the ball around (fake throws, misdirection, etc OK) until either Someone fails to catch it or Someone throws the ball in a completely crap direction. The person deemed to have perpetrated (a) or (b) then has to stand still and time the rest of the group for 20 seconds while they run into the middle and drink as much as they can in the time available. The advantage of this game is that people who have some eye-hand coordination or who are just unsportingly sober get brought down to the level of the rest of the group. You can adapt the rules to any kind of ball game (baseball, cricket etc), but we found that it's best to stick to games which can succesfully be played while everyone's completely smashed. Funny Gestures Equipment Lots of alcohol. People Directions All players sit in a circle at a table. Each player takes a turn making a funny face or some other type of funny gesture or remark. Anyone who laughs must take a big swig of his/her drink. Embarrassment is the key to making the players laugh. Try making a statement about another players misfortune with an ex boyfriend or girlfriend. Most of all, be creative Beat the Barman Instructions Another game for the insane, very very high buzz factor. As the story goes, nobody has ever won, lost or drawn. Some tips : Don't play it in a crowded bar (you may lose 'your' barman). Make sure the bar staff are friendly and can take a joke (very important to avoid a draw). Don't make any plans for the following morning. The steps are very simple : The drinker approaches the bar and orders a shot drink (whisk(e)y, bourbon, vodka, etc., etc..). The drinker pays for the drink with too much money (i.e. hand over a $5-bill for a $2 drink). As the barman goes away to get change, the drinker shoots the shot. When the barman returns with the change, go to step number 1. The game ends in a number of possible ways: Drinker falls over (Result: Bar wins). Barman punches drinker's lights out (Result: Draw). Drinker gets thrown out (Result: Draw). Bar closes (Result: Drinker wins). Smile Instructions Highly adult game. Low buzz factor, nonetheless quite enjoyable to play. Approx 6-8 guys or girls (all one sex or mixed, for that matter) sit around a table with a table cloth that hangs to the floor. The participants drop their pants/skirts/shorts to their ankles and a willing person goes under the table to do whatever s/he wishes. The first "player" to smile has to drink. Originally a bachelor party game with hired prostitute. Beer Race Instructions -------------------------------------------------------------------------------- The rules are quite simple; potentially high buzz factor. As usual the basic supplies are people and beer. Each person starts with a full glass of beer. Any beer will do, but preferably something quite inexpensive. All players start drinking at the same time. To signal that you have finished you hold the glass upside-down above your head; if anyone does so then the other players must do the same whether or not they have finished drinking. IMPORTANT NOTE: It isn't required that you actually drink the beer before claiming to have won; the winner is the first person to invert their glass above their head regardless of whether they actually drank the contents. Thumper Instructions Simple game for highly energetic people. Low buzz factor. Required supplies: people and beer. The first thing to do is for each person to choose a hand gesture that they would like to have represent him/her during the game. Can be simple, polite, or sexually enticing, but it must be SHORT. Everyone sits in a circle, everyone starts the game by "drumming" their hands on the table or floor or whatever the playing surface may be. During the drumming, someone says "WHAT"S THE NAME OF THE GAME?" everyone responds with "THUMPER!!!" then the leader says "AND WHY DO WE PLAY THE GAME?" everyone responds with "TO GET FUCKED UP!!" At this point the leader performs his/her own hand gesture, immediately followed by the gesture of any other player. This player then performs his/her own gesture followed by another players, etc. and so on. When a cue is missed or when someone responds too slowly, the "violator" must drink. This person then is the leader for the next round. Also be creative with what is said during the drumming, it's not limited to the above two questions. You could also call a slo-motion or high speed switch at anytime. The game takes a lot of emotional involvement, good when played when everyone's hyper because there's no where to go, or nothing better to do. Boat Race Instructions -------------------------------------------------------------------------------- One of those classic endeavors that leaves everyone wet and drunk. Very high buzz factor. Supplies: people and lots of beer. Have everybody divide up into two even teams. Each team lines up opposite each other, preferably down a long table, or just sitting on the ground. Fill each glass full of beer and place in on the table in front of each player. The players can not touch their glass before they are allowed. The first players on each team start the game by drinking all of their beer and setting the glass back on the table. When the glass touches the table the second person drinks his beer and sets his glass on the table. This continues until the last beer is gone. The first team to place their last empty glass on the table wins. Wins what you may ask? Nothing. Alternate version: each player has two glasses of beer. The race goes down the line and returns. That means the turn-around players have to drink two beers in a row. BeerGammon Instructions Another adaptation of board games, this one obviously to Backgammon. A pretty tame game, that just gets tamer. Supplies: you and a partner who wants to play Backgammon, the game itself, and some beverage. Play the game as usual. Any time one of your pieces gets sent to the bar, drink. As well, each time you take a piece off the board, drink again. Pretty straightforward. Variation: Drinking is based on a full 12 ounce beer. The beer is divided into six parts (two ounces each). Every time your opponent rolls doubles, you do a corresponding number of drinks. For example, for double twos you would drink two parts of a beer (four ounces). Double sixes is a full beer, etc. The loser owes one full chug (12 ounces). Being gammoned is two chugs, backgammoned is three chugs, and a bargammon (very rare event, but it happens) is four chugs. Beeropoly Instructions An adaptation to the classic game of Monopoly, with a slight twist. Buzz factor is very high. Supplies: players, the game itself, and beer. The game is Monopoly, but no money is needed; players use beer instead. Each $100 = a drink (sip usually). The rules of money changing hands is a bit tricky. If a player owes money to the bank or another player, that player that owes drinks. If a player is owed money by the _bank only_ (passing GO, for instance) that player must drink. (a variation is to have everyone ELSE drink when a player should collect money from the bank). All dollar values are rounded UP. (i.e. $2 for Baltic is still one drink). It's a social game, and extra rules should be added as needed. Buying property at the start of the game is the hardest part. But then again, imagine paying $2000 rent on Boardwalk with a hotel! Checkers Instructions -------------------------------------------------------------------------------- Nothing quite like a drinking game based on games we grew up on. The normal supplies are needed: Beer and people. But you will also need a checker- board (or something similar), and instead of checkers, lots of small glasses, such as a shot glass. Actual the glasses should be of two different types, one for each player. Set up the board normally, and fill the glasses with beer or some other mixed drink. Straight shots will cause death. Play the game as you normally would, except that you have only five seconds to make a move. When you jump a player, that person has to drink the glass. The losing player then also has to drink the remaining shots on the board. Another version is a tag-team game. Each player on a team alternates the moves. The only stipulation is that there is no talking allowed between partners. Drink Or Dare Equipment Hard Liquor Directions Everyone is familiar with the game "Truth or Dare"... and everyone knows the Truth half is lame. The whole point is to Dare other players to do ridiculous stuff. Therefore, replace the the "Truth" option with "Drink." When electing not to take a dare, the victim instead takes a shot. In no time, everyone is drunk and ready for some absurd dares. Spin the bottle Equipment 1 Empty Beer Bottle Alcohol Directions Sit in a circle. Spin the bottle. Whoever it lands on that person must take a shot or chug a beer. Beer for Cheers Instructions -------------------------------------------------------------------------------- Very simple. Low-mid buzz factor. Grab a few beers, watch old episodes of "Cheers." Everytime Norm touches his beer, you must take a gulp of your beer. Anytime he actually drinks from the beer you must pound your beer during the entire time he is drinking. In addition to the paragaph above we'd recomend your own embellishments. To the above we would recommend a chug everytime the crowd yells "Norm!" Each player can take one of the primary characters at their "tag." When their name is spoken, consume. Adds new meaning to the theme song, "You want to go where everybody knows your name..." Dazed And Confused Equipment Beverage of choice The movie 'Dazed and Confused' A large group of people Directions Simple - drink everytime a characters uses the word "man". As in, "hey man," etc. The person who makes it through the entire movie is the winner and more than likely a prime candidate for alcohol poisoning. Not for the faint of heart. Deep Space 9 Instructions -------------------------------------------------------------------------------- You've gotten plastered for Star Trek, you've gotten wrecked sipping every time Capt. Picard adjusted his shirt, and now you've got yet another excuse to drink beer: the "Deep Space 9" drinking game. Like the ST and ST:TNG games, a drink is taken for common events that are part of the show (such as Kirk always kissing the (alien) girl, Worf getting beat up, etc). Some fans start to look forward to these events. Just so I don't get blamed for somebody spewing, it's recommended that you use shots or small gulps of beer when you take a drink. You may want to have some harder stuff for special events mentioned below, or chug a whole beer as suggested. Before the show starts, everyone picks a character. Everytime the character you picked gets into a confrontation, conflict, or fight, take a drink. Plus take a drink whenever: Something isn't working properly on the station Anyone says 'DS9' as the name of the space station Violence breaks out on the promenade ring The wormhole is shown/opens (this includes the opening credits) The station is shown from outside The 'cog' airlocks are used/operated Any door is seen opened manually (if it's a 'cog', take two) Somebody mentions Bjor (only one drink per line; any number during the scene) Sisko threatens somebody Someone hits on Dax Odo is puzzled by humanoid behavior The Cardasian spy uses clothing as a euphemism for something else Dr. Bashir suggests something patently unwise And then take a drink AND do an action everytime: Someone rides the elevator to/from the control room action: say "going up?" or "going down?" A shuttlecraft is shown Action: guess the name of the craft out loud Odo shapeshifts Action: say "Jell-O!" O'Brien uses the transporters Action: nostalgic sigh Jake Sisko gets in trouble Action: say "Kids these days!" Kira has a case of divided loyalties Action: put a drink in each hand and have a drink from both Quark is seen behind the bar Action: take a second drink, or have a shot of something stronger Plus, chug a whole beer when and if: Someone from Star Trek: The Next Generation makes an appearance (members of the O'Brien family don't count, but secondary characters and extras _if_ you can identify them _absolutely_ do count) Sisko backs down or knuckles under to someone else Odo does something intentionally humorous Dr. Bashir does something clever not related to medicine. Dax gets into an amorous (sexual) encounter O'Brien is asked to jury-rig something to save the day and it doesn't work Quark does something selfless James Bond Instructions Just put on a James Bond Film Every time someone says "James" drink twice. Every time someone says "Bond" drink twice. Every time someone says "James Bond" drink half a beer. Can be quite amusing, especially when our hero says "My name is Bond, James Bond" Naked Gun Equipment Naked Gun 1,2, or 3, although 1 is best! Directions Basically drink whenever anyone mentions "Drebin", or "Frank Drebin", or "Frank", or "Lt. Drebin", or "Sgt. Frank Drebin, detective Lt. Police Squad", ....i think you get the idea. You might not think it, but Leslie Nielsen's character is mentioned ALOT. The Original Star Trek Instructions Sip if any of the following occur: Bones says "He's dead, Jim." Bones points out he's a doctor, not a ___________ Kirk gets the girl Kirk outwits a computer Kirk violates the prime directive Kirk's shirt gets ripped Kirk bluffs his out Kirk takes responsibility for the whole crew Kirk saves the day with a stirring speech Kirk kisses the girl Kirk says "We come in peace" and "shoot to kill" in the same sentence Kirk says "Phasers on stun" Spock shows emotion Spock uses the Vulcan neck pinch Spock looks into the science station Spock refers to the doctor as illogical Spock says "Fascinating" or "Indeed" Scotty complains about the warp speed requested/demanded Scotty pulls off a miraculous technological feat Scotty says "The engines canna take much more a this, Captain" Chekov promotes Russian history Chekov says "But Keptin...." Chekov pronounces a 'w' like a 'v' Sulu sets course Sulu has the con Uhura says "Hailing frequencies open" Uhura opens a channel in all frequencies and all languages Uhura sings Yeoman Rand gives Kirk something to initial Yeoman Rand serves coffee Nurse Chapel lusts after Spock Kyle makes his appearance as transporter chief Lt. Leslie appears or is mentioned A redshirt dies The weapons are powerless The transporter is inoperative Dilithium crystals are drained/inoperative/missing Communicators malfunction The shields are about to collapse The Enterprise goes faster than it is possibly able to The Enterprise is taken over by a superior alien power You see a styrofoam planet or a planet with no atmosphere A newly discovered planet is "Much like Earth" Klingon and Romulan technology is mixed up Special effects people cannot tell phasers from photon torpedoes CHUG if any of the following occur: Kirk does not get the girl Sulu gets a sword Major character dies/is assumed dead Starfleet exhonorates the crew for their violation of regulations/orders The episode was blatantly ripped off by ST:TNG Lt. Leslie speaks Anybody makes a "historical" reference to the 20th century Smurf Equipment LOTS of whatever particular consumable you choose. A tv and vcr Either a "Smurf" video or the program on regular tv A few friends or by yourself! (Must be lonely if wathcing Smurfs and playing by yourself says the Webmixer) Directions The basic object of this game is to take a drink every time the Smurfs on tv say "Smurf". Usually the program is on Saturday/Sunday mornings, but videos are available. Anyone who's watched these shows knows how often they say "Smurf"!! Starwars Instructions This game has nothing to do with the re-release of Star Wars, yet it is fairly old. You need whatever kind of beer you like, a lot of it. The more people the better. All you need to do is drink whenever you see or hear certain things. 1. A hero in black 2. A villian in white 3. A stormtrooper 4. A lightsaber 5. A Jedi 6. The death of a Jedi 7. A dead Jedi 8. One of the main songs playing 9. A ship in "hyperspace" 10. Blaster fire These are just examples, make up your own rules. The point is just to have a good time. Star Wars, the full version Instructions Just get a shit load of beer and people and just drink. (You might want to copy the list, there are 70 rules) DRINK WHEN: 1. Someone has a bad feeling about this. 2. It's their only hope. 3. An entire planet is described as having one climate. 4. Somebody gets choked. 5. A woman other than Leia is on screen. 6. An old Jedi starts to ramble about the Force. (Vader counts) 7. Somebody's hand gets cut off. 8. A gigantic technological marvel explodes in a single blast. 9. There is a tremor in the Force. 10. It's not someone's fault. 11. One or more heros are almost eaten by a Thing. 12. A Jedi is much more powerful than he looks. 13. Someone exclaims "NO!". 14. Someone does something apparently suicidal that turns out to be a good idea. 15. Twice if it is not Han. 16. Someone wears the same outfit in all three movies. (It counts if they change at the end.) 17. Someone is mind-controlled using the Force. 18. People kiss. 19. A good guy wears white or a bad guy wears black. 20. Twice if a bad guy wears white and a good guy wears black (for uniforms, onl y the first person on screen counts) 21. Three times if someone in between wears grey. 22. Everytime you find yourself talking to the people on screen. 23. An elaborately made up alien has no lines. 24. Someone or something tries to get money from Han. 25. Some ship crashes into something after being hit. 26. Someone has a light saber duel (includes just using light saber.) 27. An Ewok dies, and the camera longer than it did when the Death Star exploded , killing billions of people. (14 seconds, count 'em.) 28. It is Luke's destiny. 29. Luke whines. 30. Luke discovers a long lost relative. 31. Luke fights monsters or savages. 32. Luke does some nifty acrobatic flip. 33. Luke teeters on the brink of a chasm. 34. Luke is upside down. 35. Luke and Lando are in the same place at the same time. 36. Twice if they speak to each other. 37. Luke's parentage is foreshadowed. 38. Luke refuses to take someone's advice. 39. Luke yells "Artooooo!". 40. Leia insults somebody. 41. Leia wears an outfit that covers everything except her face and hands. 42. Twice if it covers her neck. 43. Three times if she is almost totally nude. 44. Obi-Wan Kenobi materializes for a guest appearance. 45. Obi-Wan Kenobi plays detective. ("...only imperial stormtroopers are so prec ise.") 46. Han brags about the Millenium Falcon. 47. Anybody insults the Millenium Falcon. 48. Something doesn't work on the Falcon. 49. Twice if it is the hyper-drive. 50. Yoda uses bad grammar. 51. Yoda talks like a fortune cookie. 52. R2-D2 gets thrashed. 53. R2-D2 plugs into the wrong socket, and his head spins around. 54. C3P0 loses a body part. (take two drinks if he is completely dismembered.) 55. A Rebel pilot is of a race other than white. 56. Twice if they are non-human (co-pilots count) 57. A Rebel pilot says "nice shot..." 58. A Rebel pilot says "I've been hit..." 59. Tarkin brags about the Death Star. 60. The Emperor cackles evilly. 61. The Emperor has foreseen something. 62. Vader runs into one of his kids and doesn't recognize them. 63. Twice if he tries to kill them. 64. Boba Fett talks. 65. Storm Troopers shoot everywhere but where they are aiming. 66. Storm Trooper armor proves useless. 67. Any Imperial ship is destroyed. 68. A TIE Fighter explodes for no reason. 69. The game ends when a bunch of Ewoks start dancing. No matter what you've bee n drinking, you will remember this image. The last person to give up drinking on cue is the winner. Of course, ties are possible. 70. If at some point you find that no one can successfully operate the VCR anymore, the game may as well be abandoned. The Buffy the Vampire Slayer Drinking Game Now there are some people who believe that chugging only occurs for extremely rare occurrences, but you'll find that chugging is meant for the most exciting moments of the show. However you decide to play, here are some guidelines. Enjoy. -------------------------------------------------------------------------------- SIP IF: -You see Buffy's bra strap -Someone sneaks up on Giles -Someone has a little more knowledge than they should -A nice teacher gets whacked -Somebody alone in a locker room gets whacked -The Hellmouth is mentioned -Buffy's past is mentioned -There is a gratuitous cleavage shot There is any "buffyism" (a short two or single word phrase - NOT A LINE) Willow is behind a keyboard Xander displays jealousy over Buffy Willow displays jealousy over Xander Buffy gushes over or is annoyed by Angel Angel appears with a cryptic greeting for Buffy Buffy grunts while fighting Cordelia rips on someone, someone rips on Cordelia, or Cordelia is oblivious to the paranormal Buffy goes on a date A vampire whacks an innocent person Buffy's mom lays the smack down on Buffy's plans Principal Snyder shows distaste for Buffy Buffy cries Willow surprises herself with her last remark Willow hacks into a restricted site The Master orders Buffy's death Buffy leaves school grounds during normal hours CHUG IF: -Buffy slays a vampire -Buffy's dress goes past her thigh -Willow is better dressed than Buffy -A nice teacher lives through the episode -Giles sneaks up on someone -Buffy delivers a line before laying the smack down (ex. "Hi honey, I'm home!") -Buffy's date isn't human -Giles' earring hole is visible